CBMC
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A state is a set of possibly active transitions. More...
#include <nfa.h>
Public Member Functions | |
bool | contains (state_labelt state_label) const |
Private Attributes | |
std::unordered_set< state_labelt > | possible_states |
Friends | |
struct | nfat |
A state is a set of possibly active transitions.
The automaton itself is stateless, it just contains the state transitions.
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